Phylactery of the Bleeding Heart
What do you do with items and money that you don’t want to carry with you?
- Because of the precarious nature of trade in the region, many of the guilds have set up banking and credit systems. It’s likely that you could leave your money in a guild bank, rather than carry it with you. To represent the risk of banking in a politically unstable society, withdrawing your money may require a small skill challenge — e.g. Knowledge Local, Knowledge Nobility, Profession, Social (Diplomacy or Intimidate).
- Pirates traditionally wore earrings to cover their funeral costs. You too can carry it with you. Convert coins into wearable jewelry or expensive gems. Converting coin to wealth in an oppressive society may require a small skill challenge — e.g. Appraise, Knowledge Local, Knowledge Nobility, Social (Bluff or Diplomacy).
- If you have a family or tribal estate in the city (or elsewhere), you might be able to store some wealth with them. To represent an informal arrangement in an impoverished society, retrieving your money may require a small skill challenge — e.g. Knowledge History, Knowledge Local, Sense Motive, Social (Bluff or Intimidate).